Zarzar: the banished god
[text in progress]
"Don't come looking for me." Those were Zarzar's last words before he vanished into a blinding white light.
Naturally, Miro paid no heed to them — Zarzar had always been a bit silly.
Miro's search for Zarzar forces them to return to Lithrier — a city where everyone is out for their head.
But the dangers of visiting Lithrier pale in comparison to the next leg of their journey:
to travel to Zarzar's world, they will have to cross the Under —
a bleak place devoid of mana and crawling with nightmarish Underlings.
Meanwhile, Zarando — Zarzar — is dealing with his own problems.
Mainly his scumbag of a brother, who locked him up despite Zarando's best efforts.
No matter. Zarando will just escape, to another world maybe —
but will he be able to ignore his sense of duty when he discovers that his people need saving?
And how do you even save a city occupied by someone as strong as a god?
Simple. You seek out another god. What could go wrong?